The Blue Gate
Once a steadfast symbol of defiant connection, the Blue Gate now serves as a daunting entryway into the perilous mountain ranges. The wiki's Maps page lists a 30 minute raid, 40 minutes during the Locked Gate condition, and 18 rounds played to unlock it.
- Difficulty 4 per the wiki's Maps page
- Points of interest: 33
Overview
The Blue Gate runs from Village and Raider's Refuge in the north west to Pilgrim's Peak in the north east and the Ancient Fort in the south, with Checkpoint and Gate Control Room near the centre. Per the wiki, the Locked Gate condition locks the tunnels until raiders enter four security codes in the Gate Control Room, and extends the raid to 40 minutes.
Loot strategy
The map data marks Pilgrim's Peak as the red zone, Checkpoint, Warehouse Complex and the Ancient Fort as orange, and Village and Raider's Refuge as white. Keys open locked rooms around the map: the Blue Gate Village Key a building in Village, the Blue Gate Communication Tower Key a door by the Communication Tower, and the Blue Gate Cellar Key cellar doors at Trapper's Glade and west of Ruined Homestead. Per the wiki, the Locked Gate security codes sit at Raider's Refuge, Pilgrim's Peak, Reinforced Reception and the Ancient Fort.
Extraction tips
Extraction points marked on the map: Lucky Hatch, Cliffside Airshaft, Warehouse Airshaft, Prefab Hatch, Reinforced Hatch, Forest Airshaft, Overlook Airshaft and Fragrant Hatch. Hatch markers need a Raider Hatch Key. Plan your route to end near one, and check its approach before you call it.
ARC encounters
This map's markers do not pin individual ARC spawns. Per the wiki, buried mines surround each Locked Gate security code location, and Rocketeers guard Pilgrim's Peak during that condition. Bring enough firepower and consumables for the tunnels.
Recommended loadout
Versatile loadout recommended given the mixed terrain. Bring a mix of ranged and close quarters options, and extra healing consumables.
Locations on this map
Extraction points
- Lucky Hatch
- Cliffside Airshaft
- Warehouse Airshaft
- Prefab Hatch
- Reinforced Hatch
- Forest Airshaft
- Overlook Airshaft
- Fragrant Hatch
Locked doors
- Blue Gate Village Key
- Blue Gate Communication Tower Key
- Blue Gate Cellar Key
- Blue Gate Cellar Key: Another cellar door this key opens, south west of Ruined Homestead; Trapper's Glade has one too.
- Ancient Fort: Fortified ruins in the south, south east of Ruined Homestead, marked as an orange zone. Per the wiki, it holds a Locked Gate security code. Every Locked Gate security code
Loot locations
- Village: Settlement in the north, west of Lucky Hatch, marked as a white zone. The Blue Gate Village Key opens a door in one of its buildings.
- Data Vault
- Pilgrim's Peak: Stronghold in the north east, east of Data Vault, marked as a red zone. Per the wiki, it holds a Locked Gate security code and two Rocketeers guard it during that condition. Every Locked Gate security code
- Barren Clearing
- Reinforced Reception Every Locked Gate security code
- Headhouse
- Raider's Refuge: Raider camp in the north west, north of Trapper's Glade, marked as a white zone. Per the wiki, it holds a Locked Gate security code. Every Locked Gate security code
- Trapper's Glade
- Outer Gates
- Warehouse Complex: Warehouses north east of the map's centre, beside Gate Control Room, marked as an orange zone.
- Abandoned Housing Project
- Gate Control Room
- Adorned Wreckage
- Checkpoint: Checkpoint at the centre of the map, south west of Outer Gates, marked as an orange zone. Per the wiki, the gate at Checkpoint opens once all four Locked Gate security codes are entered.
- Ridgeline
- Maintenance Bunker
- Highway Collapse
- Broken Earth
- Olive Grove
- Ruined Homestead
More on The Blue Gate
- Best Loadouts for Blue Gate
- Blue Gate Cellar Key Location in Arc Raiders
- Blue Gate Communication Tower Key Location in Arc Raiders
- Blue Gate Village Key Location in Arc Raiders
- Blue Gate Confiscation Room Key Location in Arc Raiders
ARC Raiders map artwork created by @Cartotect. Used with credit. Arc Raiders AI is a fan project and is not affiliated with Embark Studios.